I don't consider roleplaying to be a skeleton, I'm very open about it
D&D is the one that everyone thinks about, but that's more tactical combat. Roleplaying happens in spite of the rules, not because of them; that's not rubbishing D&D as it's very good at what it does. One of the better examples, although to be fair it's far longer than I could expect anyone with only a passing interest to watch, is here
. Chris Perkins is a noted GM, Wil Wheaton should not need an introduction, and there's the guys from Penny Arcade. It is a celebrity game at a convention so there is a bit of audience banter.
The games my group favors are more story based. The basic idea of story games is that the rules are there to resolve conflicts. Conflicts are not limited to the physical; a conflict can be an arugment, trying to persuade another player's character that your idea's a really good one and you should get on board. If there's something that can go one way or another in real or imagined life; chances are there's a set of rules for it in one system or another out there. One of the group favorites was Freemarket, which is loosely based on Cory Doctorow's Down and Out in the Magic Kingdom (well worth a read). The AP of it can be read here: http://forum.rpg.net/showthread.php?528 ... t-Excramax
from memory that one went for 13 sessions or so, so it's quite long. TBH we're quite proud of it as the maker of the game loved it
That's all I've got for a 2 minute post. I'll dig up some more concise stuff later when I have the time.
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